SCP-513 or as "A Cowbell", is an SCP Euclid Level object.
«A Cowbell» |
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Object Number: SCP-513 |
Object Class: Euclid |
Status: Item |
Spawn: SCP-513's chamber |
Physically, SCP-513 is an unremarkable, rusty cowbell. No marks or engravings are visible on its surface due to the large amount of corrosion. Attempts to remove the rust chemically or mechanically have had no success.
Any noise produced by SCP-513 immediately induces strong anxiety in all sentient beings who hear it, regardless of their previous mental status. Exposure victims report feelings of being watched by an unseen entity and present elevated heart rates and blood pressure.
SCP-513 can be found in The Heavy Contaiment Zone with its own contaiment room inside a protective gelatin which is halfway melted.
If the player picks up the cowbell and rings it the player will begin seeing SCP-513-1.
You can drop SCP-513 into SCP-914. The Fine SCP-513 has yellow color and when player use it cowbell will sound louder and player will go deaf (You will cannot listen any sounds). For the second time player will die (His ears burst).
That is good idea for defend against SCPs and MTF units. The Fine Cowbell is very helpful in Keter and Apollyon difficult.
SCP-513-1 is the entity spawned upon ringing SCP-513.
«SCP-513-1» |
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Object Number: SCP-513-1 |
Object Class: Euclid |
Status: Entity |
Spawn: Only spawned when 513 is ranged |
Roughly one hour after exposure, exposure victims begin to catch glimpses of SCP-513-1 when opening doors, walking past mirrors, turning their heads, or performing any other actions that result in a sudden change in visual perception. Upon being sighted, SCP-513-1 reportedly turns away and runs out of view before disappearing without a trace. Questioning of bystanders indicates that SCP-513-1 is invisible to those who have not been exposed to SCP-513, sightings of SCP-513-1 reoccur every 14 to 237 minutes.
After the player rung SCP-513, 513-1 will start stalking the player through the whole playthrough making it impossible to make it leave, when 513-1 is seen a noise will play making the players vision a little blury, attempting to get closer to 513-1 will make it dissapear.