SCP - Containment Breach Ultimate Edition Reborn is updated version of the Regalis's original game SCP - Containment Breach. Most of graphic, gameplay mechanics has been changed. Added new SCP anomalies and rooms. The game is a part of SCP Foundation.
SCP - Containment Breach. The main plot is "Containment Breach" many SCP anomalies whose can hurt you. You are Class-D member. Your main goal is to escape the Site-██ that was designed by Chaos Insurgency's agents. The facility is full of a Foundation personal. Throughout the whole game you will pass Checkpoint Rooms with any access level. There are Light Containment Zone (LCZ), Heavy Containment Zone (HCZ), Entrance Zone (EZ). Anyway you should use SCP-079 Old AI to open the Gate A and Gate B. You may see the Warhead Room in HCZ where you can activate or deactivate Omega Warheads. The Gates and warheads status choice change your game ending. There are 4 game endings.
When you pass the HCZ-EZ checkpoint room, the Mobile Task Force (MTF) Announcement will be played. MTF is a mobile group who should recontain every SCP. In game there is a MTF Nine-Tailed-Fox Epsilon-11 trio group. They may interact with SCP-173, SCP-049-1 (Zombie), SCP-106. They will hurt you as Class-D personal. Finally you come outside and get one of the endings. After game you may watch your achievements and other states.
Gate A endings depend on SCP-106 status. There HCZ you can recontain SCP-106 in his containment room. After procedure you'll never see SCP-106 ever. Gate B endings are "bad endings" and depend on Omega Warheads status. You can control warheads in Warhead Room in HCZ.
Gate A ending with SCP-106 recontainment. By that time you had gone outside you will be stopped by 3 MTF persons. After their words like "Class-D has been found!" your game will be ended.
- "Testing log ███. Subject █-████. Subject demonstrates extraordinary luck and complete mastery of even the most fatal of circumstances and an uncanny ability to predict even the most unpredictable of hazards, almost as if it has performed these impossible tasks several times before. Further testing is required to determine whether the subject should receive SCP classification."
Gate A ending without SCP-106 recontainment. SCP-106 will appear and go outside. The HID Turret will shoot at SCP-106 and you can escaped into tunnel. In the end of tunnel the part at the back will collapse and CI soldiers take you away and game will be ended.
- "Sir, we're having a major problem here."
- "Please elaborate. Has the target been captured yet?"
- "I'm not sure what's happening here. We entered the old service tunnel and it sorta…closed up on us. Now we're trapped inside. Sanders is dead. Target's been lost."
- "Are you saying that the tunnel collapsed on you?"
- "No! It didn't collapse. It seemed like an anomalous event. Come see for yourself, and send someone to get us out of here!"
Gate B endings general things. By going througout security posts you get to The Control Room. After, SCP-682 "cutscene" will play.
If you turned off warheads then behind you MTF persons will be spawned and "kill" you as Class-D member. Great, you get one of "bad endings" in game!
- "Sir, we found a dead Class-D on the walkway outside Gate B. He's got multiple gun shot wounds in his chest. I'd assume he was shot when we were fighting SCP-682."
- "I'd like to know how the hell did a Class-D get past the gate. Deliver me the security tapes from all the cameras near the gate and find out who was stationed there, before and during 682's escape attempt."
- "Roger that sir."
Alternative situation when you turned on warheads. After general voice Intercom notification after 90 seconds the Omega Warheads will be worked and exploded and the character died.
- "This is CH-1 to OH-6 have you located the target, over?"
- "OH-6 to CH-1, no sign of the target. I think we should send an MTF-[another voice is heard yelling "Incoming!", followed by SCP-682's roar.]"
- "CH-1 to OH-6 do you copy?"
At the start of the round players get their roles and spawn. There are Class-D, Scientists, Janitors, Guards and some SCPs. The main goal is to survive and to eliminate "enemies". Throughout the whole round dead players will spawn as Mobile Task Force (MTF) or Chaos Insurgency (CI) groups (one of, not both). The announcements are different from each other. The groups are divided int: recruits - escaped players and others, medics - many first aid kits and unique white skin, sergeants - unique black skin, captain - unique red skin.
Class-D and CI should destroy a Foundation personal. CI players help Class-D to escape and storm the facility. CI groups are spawned in Gate A location. CI has the Hacker Device that open any keycard door. The weapon is: SR-556 Rifle (for recruits), MP7 (for medics), M4A1 (for captain & sergeant) and every CI member has Glock-17.
The Foundation personal and MTF should recontain SCPs and destroy Class-D personal and CI groups. Guards and MTF help the foundation personal to escape. MTF groups are spawned in Gate B location. The MTF's equipment is: P90 and Level 4 key card (for recruits), M4A1 and Level 5 key card (for sergeants), MP7 and Level 4 key card (for medics), M4A1 and Omni key card (for captains). Every MTF member has Five-Seven Pistol.
In multiplayer round you can activate Omega Warheads from The Control Room and after 90 seconds complex will be exploded. But if you have SCP role you can't. Fact: Class-D and Fondation personal can't activate warheads technically 'cause they get MTF role and spawned at MTF spawn automatically. But when Omega Warheads are turned off after 90 seconds nothing will happen. A warhead button is near monitor in The Control Room. You can cancel detonation with pressing a button again.
Search of corpses. When player was died his corpse stays on the floor and you can search and steal some stuff like weapon, medkits, keycards etc. Be careful! The corpses disappear after 1-2 minutes.
Handcuffs system. Facility Guards, MTF and CI units get handcuffs. They can disarm their enemy cuffing.
When player is cuffed he can't use any items. His teammates can uncuff him without handcuffs but it takes a lot of time.